Tuesday, June 28, 2011

25 Cent Time Machine Review: Donkey Kong

Donkey Kong is a game from 1981 we ALL know. The premise is simple: Jump-Man(later known as Mario) is a worker at a local zoo. One day, an enormous gorilla breaks out of the zoo, kidnaps Jump-Man's girlfriend, and climbs to the top of a construction site.
The gameplay consists of four levels that are named based on how high up you are. Each level contains different hazards, such as barrels, pitfalls, fireballs, and springs that try to fall on you. Here's a picture of the first stage of the four:

This level is easy enough. However, that blue barrel falls directly into the fire and creates a fireball. Now, the fireball is there to make sure that you don't dawdle too long on any one girder. It can climb up ladders, so don't think you're safe just because you're a girder above it.

After beating the four levels, you start over at the first, but with a few changes. On your second run, the brown barrels can sometimes fall directly down to the next girder without having to roll all the way down. This alone killed me more times than you'd think.

One hazard is that they went for the realistic interpretation of humans in that they're slightly more vulnerable to falling than Humpty Dumpty filled with nitroglycerine. Seriously, if Jump-Man falls even a little bit, he dies.

The graphics and sound seem laughable today, but back in the 80s, this was state of the art. The music gets repetitive, though.

Donkey Kong was one of the few arcade games that translates well to a home game controller. Most arcade games that don't translate well use some sort of dial or trackball for controls, but the arcade Donkey Kong used a joystick and a button, and actually plays better on a D-pad than a joystick in my opinion.

If you asked me to give the game a rating, I'd ask you to consider the silliness of what you just said, but if pressed, I would have to give it a 9 out of 10. It's not my favorite game, but it's definitely famous and thoroughly deserving of that fame.

In some ways, I consider old games like Donkey Kong superior to most modern games because they were made so that you would have lots of fun playing them for hours on end, and, in an arcade, dump about $20 worth of quarters into them, and still come back the next day to play some more. The things I value in a game mainly have to do with how much fun the game is, and whether I got my money's worth out of it(also known as replay value).

You can get the NES Donkey Kong for about $5.00 U.S. on the Wii Shop Channel. If you can't do that, I'd suggest investing in an NES and buying the game on Amazon. It's probably less expensive and quicker to get a Wii and buy the game over the Shop Channel though.

Our next quarter will take us to 1987, where we will review my absolute favorite NES game of all time, Mega Man II.

25 Cent Time Machine Reviews

Hello. 25 Cent Time Machine here. I created this blog to bring to the attention of the new generation of gamers the charm of those older games that made games like Halo and CoD possible by bringing the concept of home video games into the public eye. Now, let me make one thing clear: I am 17 years old. Most of the games I review will date from before I was born. This will hopefully add some credibility with the new generation because I won't seem as much like an old man telling a story that begins with "when I was your age." I play these games for one reason: having fun. Today's gamers, with their focus on pretty packaging like smooth graphics and story, seem to have lost sight of the true purpose of video games: having fun. The graphics of Tetris may be, so to speak, blocky, but no-one can deny the millions of quarters people dumped into Tetris back in the 80s. 25 Cent Time Machine was created to explore just what made people spend all those quarters on those games. I will by no means limit myslf to older games. There are some newer games I'd like to review because they fell down into the dark depths of obscurity. So, let's pop in a quarter and begin our journey, shall we?