Photo taken from ProtoDudesRockmanCorner
Mega Man II, released in 1987, was a great game. It really took the NES to its full potential in terms of graphics and sound, and was loads of fun to play as well. It follows the story of Mega Man, a robot created by Dr. Thomas Light, as he tries to save the planet once again from Doctor Wily. The thing about Doctor Wily is that he's a stubborn villain, simply refusing to learn his lesson after one defeat or even two. I guess he figured more Robot Masters would be the solution this time. Anyone who's played the first Mega Man will know that the first one had six Robot Masters.
I could go on forever about the gameplay, but I feel that people stop reading reviews if they're too long-winded. I'll give a brief synopsis of each level.
The first Master I beat was Wood Man. Wood Man's stage was pretty straightforward, with very few u-turns and no spikes for miles around. Most of the enemies went down in a couple of hits, and there are these roadrunner enemies that jump over you if you stand still. Wood Man himself went down fairly quickly with just the peashooter(I call it that because it's weak and its symbol is the letter P). The weapon I got from him, the Leaf Shield, stagnated in my pause screen until I got up the guts to challenge Air Man.
Next up was Flash Man. I don't really remember much about Flash Man, only that he went down pretty quickly as well. The stage is also fairly simple, even though it looks like a maze at first. The trick is to stick to the upper paths, along which you'll find a fair number of extra lives and an E Tank. E Tanks are useful because they completely fill your life meter when you use them. Flash Man's weapon, the Time Stopper, makes Quick Man's stage a LOT easier to beat, which I translate to "Possible."
After Flash Man I went after Metal Man. Metal Man's stage has a lot of gears in the background and a number of enemies that look like drills. These little buggers have a habit of boxing you in, and they take multiple hits to kill. I ended up resorting to the Time Stopper to get past them. After that, there are lots of conveyor belts and pits. Metal Man himself also went down with the peashooter. His weapon, the Metal Blade, is quite possibly the most useful weapon in the game.
Next we have Air Man. Now, unless I'm mistaken, there's an entire song out there dedicated to how hard Air Man is to kill. Now, for me, it wasn't Air Man himself that made him hard to beat. It was the stage. The entire stage consists of platforms floating above instant death pits(every single one of which I fell into and lost all my E Tanks). And to make matters worse, some of the platforms have horns that hurt you and, more often than not, knock you into the pits. This stage is like Mario meets Castlevania. So after falling more times than a suicidal Humpty Dumpty, I finally made it to Air Man himself, and the Leaf Shield made his fight almost insultingly easy. The one shot of the Leaf Shield I was able to hit Air Man with took out half his health, and I finished him off with the peashooter.
After obtaining the Air Cannon, I moved on to Crash Man's stage, which is actually quite reminiscent of Donkey Kong. Maybe it's all the ladders and barrel shaped enemies. Oh, and there are moving platforms, too, like in 75m of Donkey Kong. Also, the objective is the same: get to the top. Most of Crash Man's stage is platform puzzles. Crash Man himself went down in less than 5 seconds because of the Air Cannon. His weapon, the Crash Bomb, can blow up some types of walls.
Now we get to the stage I hated with a passion, Quick Man's stage. Quick Man is widely acknowledged as the hardest of the 8 Robot Masters to beat. In my case, his stage killed me a lot. Most of the time I spent on his stage was either trying to get past the lasers or grinding for extra lives. I'd heard that the Time Stopper actually kills Quick Man if it's at full energy, but I didn't get to test that because I used it up getting past the lasers. Luckily, the Crash Bomb is another weakness of his.
Onward to Heat Man's stage. By the time I got around to him, I had the Tools No. 2, which meant that I could bypass the hardest part of the level. Most of his stage is reminiscent of Mario because it focuses heavily on platforming and resembles Bowser's castle. The barrel enemies from Crash Man's stage also make an appearance here, and the weapon I relied heavily on there was the Metal Blade, which I also spammed Heat Man to death with.
Now with the Atomic Fire(which sounds nice, but that I haven't really found a use for), I moved on to Bubble Man's stage. Now, this is a nice stage. It's got waterfalls everywhere and most of the stage is actually underwater. Mega Man can jump higher underwater for some reason, but if you don't control your jumps, you'll jump up into spikes. After making it past the water, there's some platforming up until you fight the boss. Bubble Man was weak to the Quick Boomerang, which actually isn't as useful as it sounds.
Wily's fortress consists of four stages and the final boss, who I regrettably couldn't get to before I had to write this. The first four stages are essentially puzzles that make use of the 3 platform tools that you get throughout the game. The first boss of Wily's Fortress is a robotic dragon that can kill you just by touching you. It chases you into a dead end, where there are three tiny platforms that you can stand on. Shoot it in the head repeatedly with the peashooter(nothing else works) to kill it. The second boss is the Gutstank, which I killed with the Quick Boomerang. The third boss is a little room where parts of the walls fly off and try to kill you. The Metal Blade worked best here because you can shoot it directly above you. The fourth boss are the Wall Lasers, which I got stuck on. Its only weakness is the Crash Bomb, but it killed me off before I culd get to all its modules. I'll just have to let the final boss remain a mystery. Sorry.
That wasn't long-winded at all, was it? Anyway, this game was well worth the five dollars I paid for it. It would be worth the fifty dollars Konami is charging for Castlevania: Lords of Shadow.
This game, along with the first game and the next three Mega Man games, is available on the Wii Virtual Console, but I'll probably get the Megaman Anniversary Collection, which has the first eight Mega Man games.
Stay tuned for next time, when we will be visiting 1998 and reviewing Bomberman Hero, a great game from my own childhood.